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Radios and TVs

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http://projectzomboid.com/blog/2015/03/whats-in-the-box/ Radios and TV's integrated! "TurboTuTone has the system in-game, with multiple broadcasts playing alongside each other to simulate the last days of civilization before everything slowly goes dead. There’s still a fair amount of writing to do after the decision to create more narrative content timeslots per day, but we’re really motoring with this one now. Turbo has also made it possible for WordZed to suck dialogue, speakers and general info straight out of a global excel file, so modding should prove relatively easy." http://projectzomboid.com/blog/2015/04/items-of-note/ Items of Note "There’s over 70 new items right now, and some will be useful (as traps, for example), while others will just be there to give a little more life to the game’s environment.” “So to name a few: perfume bottle, dog leash, crayons, comic book, pinecone (can be used to light a fire), Washing Up Liquid, Mop (blood cleaning!) and alarm clock.” Look! Some balls! “I’ve currently created 30+ recipes that use these and existing items – so you’ll be able to take apart a CD player to salvage components, and likewise house alarms, that’ll let you include parts of these devices in your crafted triggers/bombs.” “A lot of this crafting will be exclusive to professions, so you shouldn’t expect to be able to craft a motion sensor if you’re not an electrician by trade, but that said we will look into realistic in-game ways to garner the more basic skills. You’d never be able to learn everything that a real electrician could though, in the same way that in Build 32 only engineers and repairmen will be able to fix up generators to the same high levels.”Radios and TVs
http://projectzomboid.com/blog/2015/03/whats-in-the-box/ Radios and TV's integrated! "TurboTuTone has the system in-game, with multiple broadcasts playing alongside each other to simulate the last days of civilization before everything slowly goes dead. There’s still a fair amount of writing to do after the decision to create more narrative content timeslots per day, but we’re really motoring with this one now. Turbo has also made it possible for WordZed to suck dialogue, speakers and general info straight out of a global excel file, so modding should prove relatively easy." http://projectzomboid.com/blog/2015/04/items-of-note/ Items of Note "There’s over 70 new items right now, and some will be useful (as traps, for example), while others will just be there to give a little more life to the game’s environment.” “So to name a few: perfume bottle, dog leash, crayons, comic book, pinecone (can be used to light a fire), Washing Up Liquid, Mop (blood cleaning!) and alarm clock.” Look! Some balls! “I’ve currently created 30+ recipes that use these and existing items – so you’ll be able to take apart a CD player to salvage components, and likewise house alarms, that’ll let you include parts of these devices in your crafted triggers/bombs.” “A lot of this crafting will be exclusive to professions, so you shouldn’t expect to be able to craft a motion sensor if you’re not an electrician by trade, but that said we will look into realistic in-game ways to garner the more basic skills. You’d never be able to learn everything that a real electrician could though, in the same way that in Build 32 only engineers and repairmen will be able to fix up generators to the same high levels.”

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